(Until, of course, there wasn't.)Ī doorway, she thought. There was always another gate to pass through. It occurred to Sadie: She had thought after Ichigo that she would never fail again. She realized what a gate was: it was an indication that you had left one space and were entering another. At first, she felt nothing, but as she kept moving ahead, she began to feel an opening and a new spaciousness in her chest. “Sadie walked under the gates, one by one by one. No loss is permanent, because nothing is permanent, ever." The idea that if you keep playing, you could win. It's the possibility of infinite rebirth, infinite redemption. "It's tomorrow, and tomorrow, and tomorrow. "Also," Sadie said, "What does any of that have to do with games?" "Why start a game company? Let's go kill ourselves," Sam joked. Told by an idiot, full of sound and fury, That struts and frets his hour upon the stage, Life's but a walking shadow, a poor player, To make his case, Marx jumped up on a kitchen chair and recited the "Tomorrow" speech for them, which he knew by heart:Ĭreeps in this petty pace from day to day,Īnd all our yesterdays have lighted fools "Do you have any ideas that aren't from Shakespeare?" Sadie said. “When they had been deciding what to call their company all those years ago, Marx had argued for calling it Tomorrow Games, a name Sam and Sadie instantly rejected as "too soft." Marx explained that the name referenced his favorite speech in Shakespeare, and that it wasn't soft at all.
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